// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.States; using osu.Game.Configuration; using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.ClicksPerSecond; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.UI { public abstract partial class RulesetInputManager : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler where T : struct { protected override bool AllowRightClickFromLongTouch => false; public readonly KeyBindingContainer KeyBindingContainer; [Resolved(CanBeNull = true)] private ScoreProcessor scoreProcessor { get; set; } private ReplayRecorder recorder; public ReplayRecorder Recorder { set { if (value == recorder) return; if (value != null && recorder != null) throw new InvalidOperationException("Cannot attach more than one recorder"); recorder?.Expire(); recorder = value; if (recorder != null) KeyBindingContainer.Add(recorder); } } protected override InputState CreateInitialState() => new RulesetInputManagerInputState(base.CreateInitialState()); protected override Container Content => content; private readonly Container content; protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) { InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique) .WithChild(content = new Container { RelativeSizeAxes = Axes.Both }); } [BackgroundDependencyLoader(true)] private void load(OsuConfigManager config) { mouseDisabled = config.GetBindable(OsuSetting.MouseDisableButtons); } #region Action mapping (for replays) public override void HandleInputStateChange(InputStateChangeEvent inputStateChange) { switch (inputStateChange) { case ReplayStateChangeEvent stateChangeEvent: foreach (var action in stateChangeEvent.ReleasedActions) KeyBindingContainer.TriggerReleased(action); foreach (var action in stateChangeEvent.PressedActions) KeyBindingContainer.TriggerPressed(action); break; case ReplayStatisticsFrameEvent statisticsStateChangeEvent: scoreProcessor?.ResetFromReplayFrame(statisticsStateChangeEvent.Frame); break; default: base.HandleInputStateChange(inputStateChange); break; } } #endregion #region IHasReplayHandler private ReplayInputHandler replayInputHandler; public ReplayInputHandler ReplayInputHandler { get => replayInputHandler; set { if (replayInputHandler != null) RemoveHandler(replayInputHandler); replayInputHandler = value; UseParentInput = replayInputHandler == null; if (replayInputHandler != null) AddHandler(replayInputHandler); } } #endregion #region Setting application (disables etc.) private Bindable mouseDisabled; protected override bool Handle(UIEvent e) { switch (e) { case MouseDownEvent: if (mouseDisabled.Value) return true; // importantly, block upwards propagation so global bindings also don't fire. break; case MouseUpEvent mouseUp: if (!CurrentState.Mouse.IsPressed(mouseUp.Button)) return false; break; } return base.Handle(e); } protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e) { if (mouseDisabled.Value) { // Only propagate positional data when mouse buttons are disabled. e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition); } return base.HandleMouseTouchStateChange(e); } #endregion #region Key Counter Attachment public void Attach(KeyCounterDisplay keyCounter) { var receptor = new ActionReceptor(keyCounter); KeyBindingContainer.Add(receptor); keyCounter.SetReceptor(receptor); keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings .Select(b => b.GetAction()) .Distinct() .OrderBy(action => action) .Select(action => new KeyCounterActionTrigger(action))); } private partial class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler { public ActionReceptor(KeyCounterDisplay target) : base(target) { } public bool OnPressed(KeyBindingPressEvent e) => Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger) .Select(c => (KeyCounterActionTrigger)c.Trigger) .Any(c => c.OnPressed(e.Action, Clock.Rate >= 0)); public void OnReleased(KeyBindingReleaseEvent e) { foreach (var c in Target.Counters.Where(c => c.Trigger is KeyCounterActionTrigger).Select(c => (KeyCounterActionTrigger)c.Trigger)) c.OnReleased(e.Action, Clock.Rate >= 0); } } #endregion #region Keys per second Counter Attachment public void Attach(ClicksPerSecondCalculator calculator) { var listener = new ActionListener(calculator); KeyBindingContainer.Add(listener); } private partial class ActionListener : Component, IKeyBindingHandler { private readonly ClicksPerSecondCalculator calculator; public ActionListener(ClicksPerSecondCalculator calculator) { this.calculator = calculator; } public bool OnPressed(KeyBindingPressEvent e) { calculator.AddInputTimestamp(); return false; } public void OnReleased(KeyBindingReleaseEvent e) { } } #endregion protected virtual KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new RulesetKeyBindingContainer(ruleset, variant, unique); public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer { protected override bool HandleRepeats => false; public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { } protected override void ReloadMappings(IQueryable realmKeyBindings) { base.ReloadMappings(realmKeyBindings); KeyBindings = KeyBindings.Where(b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList(); } } } /// /// Expose the in a capable . /// public interface IHasReplayHandler { ReplayInputHandler ReplayInputHandler { get; set; } } public interface IHasRecordingHandler { public ReplayRecorder Recorder { set; } } /// /// Supports attaching various HUD pieces. /// Keys will be populated automatically and a receptor will be injected inside. /// public interface ICanAttachHUDPieces { void Attach(KeyCounterDisplay keyCounter); void Attach(ClicksPerSecondCalculator calculator); } public class RulesetInputManagerInputState : InputState where T : struct { public ReplayState LastReplayState; public RulesetInputManagerInputState(InputState state = null) : base(state) { } } }