// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; namespace osu.Game.Rulesets.Mods { public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects { public override string Name => "Hidden"; public override string Acronym => "HD"; public override IconUsage Icon => OsuIcon.ModHidden; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; protected Bindable IncreaseFirstObjectVisibility = new Bindable(); public void ReadFromConfig(OsuConfigManager config) { IncreaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); } public virtual void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0)) d.ApplyCustomUpdateState += ApplyHiddenState; } protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { } } }