// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class PlayerSettingsOverlayStrings { private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings"; /// /// "Step backward one frame" /// public static LocalisableString StepBackward => new TranslatableString(getKey(@"step_backward_frame"), @"Step backward one frame"); /// /// "Step forward one frame" /// public static LocalisableString StepForward => new TranslatableString(getKey(@"step_forward_frame"), @"Step forward one frame"); /// /// "Hit markers" /// public static LocalisableString HitMarkers => new TranslatableString(getKey(@"hit_markers"), @"Hit markers"); /// /// "Aim markers" /// public static LocalisableString AimMarkers => new TranslatableString(getKey(@"aim_markers"), @"Aim markers"); /// /// "Hide cursor" /// public static LocalisableString HideCursor => new TranslatableString(getKey(@"hide_cursor"), @"Hide cursor"); /// /// "Aim lines" /// public static LocalisableString AimLines => new TranslatableString(getKey(@"aim_lines"), @"Aim lines"); /// /// "Seek backward {0} seconds" /// public static LocalisableString SeekBackwardSeconds(double arg0) => new TranslatableString(getKey(@"seek_backward_seconds"), @"Seek backward {0} seconds", arg0); /// /// "Seek forward {0} seconds" /// public static LocalisableString SeekForwardSeconds(double arg0) => new TranslatableString(getKey(@"seek_forward_seconds"), @"Seek forward {0} seconds", arg0); private static string getKey(string key) => $@"{prefix}:{key}"; } }