// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Game.Configuration; namespace osu.Game.Overlays.Settings.Sections.Audio { public class VolumeSettings : SettingsSubsection { protected override string Header => "Volume"; [BackgroundDependencyLoader] private void load(AudioManager audio, OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, }; } } }