// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Screens.Play; namespace osu.Game.Tests.NonVisual { [TestFixture] public class GameplayClockTest { [TestCase(0)] [TestCase(1)] public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) { var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); var gameplayClock = new TestGameplayClock(framedClock); gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble()); Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); } private class TestGameplayClock : GameplayClock { public List> MutableNonGameplayAdjustments { get; } = new List>(); public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; public TestGameplayClock(IFrameBasedClock underlyingClock) : base(underlyingClock) { } } } }