// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Screens.Play; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneKeyCounter : OsuManualInputManagerTestScene { public TestSceneKeyCounter() { KeyCounterKeyboard testCounter; KeyCounterDisplay kc = new KeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new KeyCounter[] { testCounter = new KeyCounterKeyboard(Key.X), new KeyCounterKeyboard(Key.X), new KeyCounterMouse(MouseButton.Left), new KeyCounterMouse(MouseButton.Right), }, }; AddStep("Add random", () => { Key key = (Key)((int)Key.A + RNG.Next(26)); kc.Add(new KeyCounterKeyboard(key)); }); Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key; void addPressKeyStep() { AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); } addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1); addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2); AddStep("Disable counting", () => testCounter.IsCounting = false); addPressKeyStep(); AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2); Add(kc); } } }