// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Editor { public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene { protected override Ruleset CreateRuleset() => new TaikoRuleset(); [Test] public void TestTaikoSliderMultiplier() { AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2); SaveEditor(); AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier); ReloadEditorToSameBeatmap(); AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier); bool assertTaikoSliderMulitplier() { // we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use. // therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct. var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty(); taikoDifficulty.CopyFrom(EditorBeatmap.Difficulty); return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2); } } } }