// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.ComponentModel; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania { public class ManiaInputManager : RulesetInputManager { public ManiaInputManager(RulesetInfo ruleset, int variant) : base(ruleset, variant, SimultaneousBindingMode.Unique) { } } public enum ManiaAction { [Description("Special 1")] Special = 1, [Description("Special 2")] Special2 = 2, [Description("Key 1")] Key1 = 1000, [Description("Key 2")] Key2, [Description("Key 3")] Key3, [Description("Key 4")] Key4, [Description("Key 5")] Key5, [Description("Key 6")] Key6, [Description("Key 7")] Key7, [Description("Key 8")] Key8, [Description("Key 9")] Key9, [Description("Key 10")] Key10, [Description("Key 11")] Key11, [Description("Key 12")] Key12, [Description("Key 13")] Key13, [Description("Key 14")] Key14, [Description("Key 15")] Key15, [Description("Key 16")] Key16, [Description("Key 17")] Key17, [Description("Key 18")] Key18, } }