// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Rulesets.Mods; namespace osu.Game.Tests.Visual.Gameplay { [HeadlessTest] public partial class TestSceneModValidity : TestSceneAllRulesetPlayers { protected override void AddCheckSteps() { AddStep("Check all mod acronyms are unique", () => { var mods = Ruleset.Value.CreateInstance().AllMods; IEnumerable acronyms = mods.Select(m => m.Acronym); Assert.That(acronyms, Is.Unique); }); AddStep("Check all mods are two-way incompatible", () => { var mods = Ruleset.Value.CreateInstance().AllMods; IEnumerable modInstances = mods.Select(mod => mod.CreateInstance()); foreach (var modToCheck in modInstances) { var incompatibleMods = modToCheck.IncompatibleMods; foreach (var incompatible in incompatibleMods) { foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m))) { Assert.That( incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)), $"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods." ); } } } }); } } }