// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Logging; using osu.Game.Graphics.Sprites; using osu.Game.Online; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual { public class TestCasePollingComponent : OsuTestCase { private Container pollBox; private TestPoller poller; private const float safety_adjust = 1f; private int count; [SetUp] public void SetUp() => Schedule(() => { count = 0; Children = new Drawable[] { pollBox = new Container { Alpha = 0, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(0.4f), Colour = Color4.LimeGreen, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "Poll!", } } } }; }); [Test] public void TestInstantPolling() { createPoller(true); AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust); checkCount(1); checkCount(2); checkCount(3); AddStep("set poll interval to 5", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5); checkCount(4); checkCount(4); checkCount(4); skip(); checkCount(5); checkCount(5); AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust); checkCount(6); checkCount(7); } [Test] [Ignore("i have no idea how to fix the timing of this one")] public void TestSlowPolling() { createPoller(false); AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5); checkCount(0); skip(); checkCount(0); skip(); skip(); checkCount(0); skip(); skip(); checkCount(0); } private void skip() => AddStep("skip", () => { // could be 4 or 5 at this point due to timing discrepancies (safety_adjust @ 0.2 * 5 ~= 1) // easiest to just ignore the value at this point and move on. }); private void checkCount(int checkValue) { Logger.Log($"value is {count}"); AddAssert($"count is {checkValue}", () => count == checkValue); } private void createPoller(bool instant) => AddStep("create poller", () => { poller?.Expire(); Add(poller = instant ? new TestPoller() : new TestSlowPoller()); poller.OnPoll += () => { pollBox.FadeOutFromOne(500); count++; }; }); protected override double TimePerAction => 5000; public class TestPoller : PollingComponent { public event Action OnPoll; protected override Task Poll() { Schedule(() => OnPoll?.Invoke()); return base.Poll(); } } public class TestSlowPoller : TestPoller { protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls / 2f / Clock.Rate)).ContinueWith(_ => base.Poll()); } } }