using System.Threading.Tasks;
namespace osu.Game.Online.Spectator
{
///
/// An interface defining the spectator server instance.
///
public interface ISpectatorServer
{
///
/// Signal the start of a new play session.
///
/// The state of gameplay.
Task BeginPlaySession(SpectatorState state);
///
/// Send a bundle of frame data for the current play session.
///
/// The frame data.
Task SendFrameData(FrameDataBundle data);
///
/// Signal the end of a play session.
///
/// The state of gameplay.
Task EndPlaySession(SpectatorState state);
///
/// Request spectating data for the specified user. May be called on multiple users and offline users.
/// For offline users, a subscription will be created and data will begin streaming on next play.
///
/// The user to subscribe to.
Task StartWatchingUser(int userId);
///
/// Stop requesting spectating data for the specified user. Unsubscribes from receiving further data.
///
/// The user to unsubscribe from.
Task EndWatchingUser(int userId);
}
}