// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osuTK; namespace osu.Game.Graphics.UserInterface { /// /// A rounded bar which can be expanded or collapsed. /// Generally used for tabs or breadcrumbs. /// public partial class ExpandingBar : Circle { private bool expanded = true; public bool Expanded { get => expanded; set { if (value == expanded) return; expanded = value; updateState(); } } private float expandedSize = 4; public float ExpandedSize { get => expandedSize; set { if (value == expandedSize) return; expandedSize = value; updateState(); } } private float collapsedSize = 2; public float CollapsedSize { get => collapsedSize; set { if (value == collapsedSize) return; collapsedSize = value; updateState(); } } public override Axes RelativeSizeAxes { get => base.RelativeSizeAxes; set { base.RelativeSizeAxes = Axes.None; Size = Vector2.Zero; base.RelativeSizeAxes = value; updateState(); } } public ExpandingBar() { RelativeSizeAxes = Axes.X; Origin = Anchor.Centre; } protected override void LoadComplete() { base.LoadComplete(); updateState(); } public void Collapse() => Expanded = false; public void Expand() => Expanded = true; private void updateState() { float newSize = expanded ? ExpandedSize : CollapsedSize; Easing easingType = expanded ? Easing.OutElastic : Easing.Out; if (RelativeSizeAxes == Axes.X) this.ResizeHeightTo(newSize, 400, easingType); else this.ResizeWidthTo(newSize, 400, easingType); this.FadeTo(expanded ? 1 : 0.5f, 100, Easing.OutQuint); } } }