// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IApplicableToDrawableHitObject { public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false; var playfield = (TaikoPlayfield)drawableRuleset.Playfield; playfield.ClassicHitTargetPosition.Value = true; } public void ApplyToDrawableHitObject(DrawableHitObject drawable) { if (drawable is DrawableTaikoHitObject hit) hit.SnapJudgementLocation = true; } } }