// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public class TestSceneTaikoHitObjectComposer : EditorClockTestScene { [SetUp] public void Setup() => Schedule(() => { BeatDivisor.Value = 8; Clock.Seek(0); Child = new TestComposer { RelativeSizeAxes = Axes.Both }; }); [Test] public void BasicTest() { } private class TestComposer : CompositeDrawable { [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] public readonly EditorBeatmap EditorBeatmap; public TestComposer() { InternalChildren = new Drawable[] { EditorBeatmap = new EditorBeatmap(new TaikoBeatmap()) { BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo } }, new TaikoHitObjectComposer(new TaikoRuleset()) }; for (int i = 0; i < 10; i++) EditorBeatmap.Add(new Hit { StartTime = 125 * i }); } } } }