// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Scoring; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking.Statistics; using osuTK; namespace osu.Game.Screens.Ranking { public abstract class ResultsScreen : OsuScreen { protected const float BACKGROUND_BLUR = 20; private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; public override bool DisallowExternalBeatmapRulesetChanges => true; // Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently. public override bool HideOverlaysOnEnter => true; protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value); public readonly Bindable SelectedScore = new Bindable(); public readonly ScoreInfo Score; private readonly bool allowRetry; [Resolved(CanBeNull = true)] private Player player { get; set; } [Resolved] private IAPIProvider api { get; set; } private StatisticsPanel statisticsPanel; private Drawable bottomPanel; private ScorePanelList scorePanelList; private Container detachedPanelContainer; protected ResultsScreen(ScoreInfo score, bool allowRetry = true) { Score = score; this.allowRetry = allowRetry; SelectedScore.Value = score; } [BackgroundDependencyLoader] private void load() { FillFlowContainer buttons; InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new OsuScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new Container { RelativeSizeAxes = Axes.X, Height = screen_height, Children = new Drawable[] { scorePanelList = new ScorePanelList { RelativeSizeAxes = Axes.Both, SelectedScore = { BindTarget = SelectedScore }, PostExpandAction = () => statisticsPanel.ToggleVisibility() }, detachedPanelContainer = new Container { RelativeSizeAxes = Axes.Both }, statisticsPanel = new StatisticsPanel { RelativeSizeAxes = Axes.Both, Score = { BindTarget = SelectedScore } }, } } }, } } }, new[] { bottomPanel = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = TwoLayerButton.SIZE_EXTENDED.Y, Alpha = 0, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#333") }, buttons = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Spacing = new Vector2(5), Direction = FillDirection.Horizontal, Children = new Drawable[] { new ReplayDownloadButton(null) { Score = { BindTarget = SelectedScore }, Width = 300 }, } } } } } }, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize) } }; if (Score != null) scorePanelList.AddScore(Score); if (player != null && allowRetry) { buttons.Add(new RetryButton { Width = 300 }); AddInternal(new HotkeyRetryOverlay { Action = () => { if (!this.IsCurrentScreen()) return; player?.Restart(); }, }); } } protected override void LoadComplete() { base.LoadComplete(); var req = FetchScores(scores => Schedule(() => { foreach (var s in scores) addScore(s); })); if (req != null) api.Queue(req); statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true); } /// /// Performs a fetch/refresh of scores to be displayed. /// /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. protected virtual APIRequest FetchScores(Action> scoresCallback) => null; public override void OnEntering(IScreen last) { base.OnEntering(last); ((BackgroundScreenBeatmap)Background).BlurAmount.Value = BACKGROUND_BLUR; Background.FadeTo(0.5f, 250); bottomPanel.FadeTo(1, 250); } public override bool OnExiting(IScreen next) { if (statisticsPanel.State.Value == Visibility.Visible) { statisticsPanel.Hide(); return true; } Background.FadeTo(1, 250); return base.OnExiting(next); } private void addScore(ScoreInfo score) { var panel = scorePanelList.AddScore(score); if (detachedPanel != null) panel.Alpha = 0; } private ScorePanel detachedPanel; private void onStatisticsStateChanged(ValueChangedEvent state) { if (state.NewValue == Visibility.Visible) { // Detach the panel in its original location, and move into the desired location in the local container. var expandedPanel = scorePanelList.GetPanelForScore(SelectedScore.Value); var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft; // Detach and move into the local container. scorePanelList.Detach(expandedPanel); detachedPanelContainer.Add(expandedPanel); // Move into its original location in the local container. var origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos); expandedPanel.MoveTo(origLocation); expandedPanel.MoveToX(origLocation.X); // Move into the final location. expandedPanel.MoveToX(StatisticsPanel.SIDE_PADDING, 150, Easing.OutQuint); // Hide contracted panels. foreach (var contracted in scorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) contracted.FadeOut(150, Easing.OutQuint); scorePanelList.HandleInput = false; // Dim background. Background.FadeTo(0.1f, 150); detachedPanel = expandedPanel; } else if (detachedPanel != null) { var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft; // Remove from the local container and re-attach. detachedPanelContainer.Remove(detachedPanel); scorePanelList.Attach(detachedPanel); // Move into its original location in the attached container. var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos); detachedPanel.MoveTo(origLocation); detachedPanel.MoveToX(origLocation.X); // Move into the final location. detachedPanel.MoveToX(0, 150, Easing.OutQuint); // Show contracted panels. foreach (var contracted in scorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) contracted.FadeIn(150, Easing.OutQuint); scorePanelList.HandleInput = true; // Un-dim background. Background.FadeTo(0.5f, 150); detachedPanel = null; } } } }