// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor { public override string Name => "Hidden"; public override string Acronym => "HD"; public override IconUsage? Icon => OsuIcon.ModHidden; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; protected Bindable IncreaseFirstObjectVisibility = new Bindable(); /// /// Check whether the provided hitobject should be considered the "first" hideable object. /// Can be used to skip spinners, for instance. /// /// The hitobject to check. protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true; public void ReadFromConfig(OsuConfigManager config) { IncreaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); } public virtual void ApplyToDrawableHitObjects(IEnumerable drawables) { if (IncreaseFirstObjectVisibility.Value) drawables = drawables.SkipWhile(h => !IsFirstHideableObject(h)).Skip(1); foreach (var dho in drawables) dho.ApplyCustomUpdateState += ApplyHiddenState; } public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { // Default value of ScoreProcessor's Rank in Hidden Mod should be SS+ scoreProcessor.Rank.Value = ScoreRank.XH; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) { switch (rank) { case ScoreRank.X: return ScoreRank.XH; case ScoreRank.S: return ScoreRank.SH; default: return rank; } } protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { } } }