// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Events; using osuTK.Input; using osuTK; namespace osu.Game.Screens.Play { public class KeyCounterMouse : KeyCounter { public MouseButton Button { get; } public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button)) { Button = button; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; private static string getStringRepresentation(MouseButton button) { switch (button) { default: return button.ToString(); case MouseButton.Left: return @"M1"; case MouseButton.Right: return @"M2"; } } protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button == Button) { IsLit = true; Increment(); } return base.OnMouseDown(e); } protected override void OnMouseUp(MouseUpEvent e) { if (e.Button == Button) IsLit = false; base.OnMouseUp(e); } } }