// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Online; using osu.Game.Scoring; using osuTK; namespace osu.Game.Screens.Ranking { public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler { public readonly Bindable Score = new Bindable(); protected readonly Bindable State = new Bindable(); private DownloadButton button = null!; private ShakeContainer shakeContainer = null!; private ScoreDownloadTracker? downloadTracker; [Resolved] private ScoreManager scoreManager { get; set; } = null!; private ReplayAvailability replayAvailability { get { if (State.Value == DownloadState.LocallyAvailable) return ReplayAvailability.Local; if (Score.Value?.HasOnlineReplay == true) return ReplayAvailability.Online; return ReplayAvailability.NotAvailable; } } public ReplayDownloadButton(ScoreInfo score) { Score.Value = score; Size = new Vector2(50, 30); } [BackgroundDependencyLoader] private void load(OsuGame? game, ScoreModelDownloader scoreDownloader) { InternalChild = shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both, Child = button = new DownloadButton { RelativeSizeAxes = Axes.Both, } }; button.Action = () => { switch (State.Value) { case DownloadState.LocallyAvailable: game?.PresentScore(Score.Value, ScorePresentType.Gameplay); break; case DownloadState.NotDownloaded: scoreDownloader.Download(Score.Value); break; case DownloadState.Importing: case DownloadState.Downloading: shakeContainer.Shake(); break; } }; Score.BindValueChanged(score => { // An export may be pending from the last score. // Reset this to meet user expectations (a new score which has just been switched to shouldn't export) State.ValueChanged -= exportWhenReady; downloadTracker?.RemoveAndDisposeImmediately(); if (score.NewValue != null) { AddInternal(downloadTracker = new ScoreDownloadTracker(score.NewValue) { State = { BindTarget = State } }); } updateState(); }, true); State.BindValueChanged(state => { button.State.Value = state.NewValue; updateState(); }, true); } #region Export via hotkey logic (also in SaveFailedScoreButton) public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; switch (e.Action) { case GlobalAction.SaveReplay: button.TriggerClick(); return true; case GlobalAction.ExportReplay: if (State.Value == DownloadState.LocallyAvailable) { State.BindValueChanged(exportWhenReady, true); } else { // A download needs to be performed before we can export this replay. button.TriggerClick(); if (button.Enabled.Value) State.BindValueChanged(exportWhenReady, true); } return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } private void exportWhenReady(ValueChangedEvent state) { if (state.NewValue != DownloadState.LocallyAvailable) return; scoreManager.Export(Score.Value); State.ValueChanged -= exportWhenReady; } #endregion private void updateState() { switch (replayAvailability) { case ReplayAvailability.Local: button.TooltipText = @"watch replay"; button.Enabled.Value = true; break; case ReplayAvailability.Online: button.TooltipText = @"download replay"; button.Enabled.Value = true; break; default: button.TooltipText = @"replay unavailable"; button.Enabled.Value = false; break; } } private enum ReplayAvailability { Local, Online, NotAvailable, } } }