// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.Utils; namespace osu.Game.Rulesets.Osu.Mods { /// /// Mod that randomises the positions of the s /// public class OsuModRandom : ModRandom, IApplicableToBeatmap { public override string Description => "It never gets boring!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray(); private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; private Random? rng; public void ApplyToBeatmap(IBeatmap beatmap) { if (!(beatmap is OsuBeatmap osuBeatmap)) return; Seed.Value ??= RNG.Next(); rng = new Random((int)Seed.Value); var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects); float sequenceOffset = 0; bool flowDirection = false; for (int i = 0; i < positionInfos.Count; i++) { bool invertFlow = false; if (i == 0 || (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) || OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) || (OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25)) { sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f); if (rng.NextDouble() < 0.6) invertFlow = true; } if (i == 0) { positionInfos[i].DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2); positionInfos[i].RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI); } else { float flowChangeOffset = 0; float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f); if (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6) { flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f); if (rng.NextDouble() < 0.8) invertFlow = true; } if (invertFlow) flowDirection = !flowDirection; positionInfos[i].RelativeAngle = getRelativeTargetAngle( positionInfos[i].DistanceFromPrevious, (sequenceOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious + flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious), flowDirection ); } } osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos); } /// The target distance between the previous and the current . /// The angle (in rad) by which the target angle should be offset. /// Whether the relative angle should be positive or negative. private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) { float angle = (float)(3 / (1 + 200 * Math.Exp(0.016 * (targetDistance - 466))) + 0.45 + offset); float relativeAngle = (float)Math.PI - angle; return flowDirection ? -relativeAngle : relativeAngle; } } }