// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Editing { public class TestSceneDistanceSnapGrid : EditorClockTestScene { private const double beat_length = 100; private static readonly Vector2 grid_position = new Vector2(512, 384); [Cached(typeof(EditorBeatmap))] private readonly EditorBeatmap editorBeatmap; [Cached(typeof(IPositionSnapProvider))] private readonly SnapProvider snapProvider = new SnapProvider(); public TestSceneDistanceSnapGrid() { editorBeatmap = new EditorBeatmap(new OsuBeatmap()); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length }); } [SetUp] public void Setup() => Schedule(() => { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.SlateGray }, new TestDistanceSnapGrid() }; }); [TestCase(1)] [TestCase(2)] [TestCase(3)] [TestCase(4)] [TestCase(6)] [TestCase(8)] [TestCase(12)] [TestCase(16)] public void TestBeatDivisor(int divisor) { AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor); } [Test] public void TestLimitedDistance() { AddStep("create limited grid", () => { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.SlateGray }, new TestDistanceSnapGrid(100) }; }); } private class TestDistanceSnapGrid : DistanceSnapGrid { public new float DistanceSpacing => base.DistanceSpacing; public TestDistanceSnapGrid(double? endTime = null) : base(grid_position, 0, endTime) { } protected override void CreateContent() { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5), Position = StartPosition }); int indexFromPlacement = 0; for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5, 10), Position = new Vector2(s, StartPosition.Y), Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } indexFromPlacement = 0; for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5, 10), Position = new Vector2(s, StartPosition.Y), Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } indexFromPlacement = 0; for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(10, 5), Position = new Vector2(StartPosition.X, s), Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } indexFromPlacement = 0; for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(10, 5), Position = new Vector2(StartPosition.X, s), Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } } public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition) => (Vector2.Zero, 0); } private class SnapProvider : IPositionSnapProvider { public (Vector2 position, double time) SnapPositionToValidTime(Vector2 position) => (position, 0); public (Vector2 position, double time) SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => (screenSpacePosition, 0); public float GetBeatSnapDistanceAt(double referenceTime) => 10; public float DurationToDistance(double referenceTime, double duration) => (float)duration; public double DistanceToDuration(double referenceTime, float distance) => distance; public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0; public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0; } } }