// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { public class TestSceneOsuModPerfect : ModPerfectTestScene { public TestSceneOsuModPerfect() : base(new OsuRuleset(), new OsuModPerfect()) { } [TestCase(false)] [TestCase(true)] public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss); [TestCase(false)] [TestCase(true)] public void TestSlider(bool shouldMiss) { var slider = new Slider { StartTime = 1000, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) }; CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss); } [TestCase(false)] [TestCase(true)] public void TestSpinner(bool shouldMiss) { var spinner = new Spinner { StartTime = 1000, EndTime = 3000, Position = new Vector2(256, 192) }; CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss); } } }