// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneArgonHealthDisplay : OsuTestScene { [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); private ArgonHealthDisplay healthDisplay = null!; protected override void LoadComplete() { base.LoadComplete(); AddSliderStep("Height", 0, 64, 0, val => { if (healthDisplay.IsNotNull()) healthDisplay.BarHeight.Value = val; }); AddSliderStep("Width", 0, 1f, 0.98f, val => { if (healthDisplay.IsNotNull()) healthDisplay.Width = val; }); } [SetUpSteps] public void SetUpSteps() { AddStep(@"Reset all", delegate { healthProcessor.Health.Value = 1; healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state. Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, }, healthDisplay = new ArgonHealthDisplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; }); } [Test] public void TestHealthDisplayIncrementing() { AddRepeatStep("apply miss judgement", applyMiss, 5); AddRepeatStep(@"decrease hp slightly", delegate { healthProcessor.Health.Value -= 0.01f; }, 10); AddRepeatStep(@"increase hp without flash", delegate { healthProcessor.Health.Value += 0.1f; }, 3); AddRepeatStep(@"increase hp with flash", delegate { healthProcessor.Health.Value += 0.1f; applyPerfectHit(); }, 3); } [Test] public void TestLateMissAfterConsequentMisses() { AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); AddStep("apply sequence", () => { for (int i = 0; i < 10; i++) applyMiss(); Scheduler.AddDelayed(applyMiss, 500 + 30); }); AddUntilStep("wait for sequence", () => !Scheduler.HasPendingTasks); } [Test] public void TestMissAlmostExactlyAfterLastMissAnimation() { AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); AddStep("apply sequence", () => { const double interval = 500 + 15; for (int i = 0; i < 5; i++) { if (i % 2 == 0) Scheduler.AddDelayed(applyMiss, i * interval); else { Scheduler.AddDelayed(applyMiss, i * interval); Scheduler.AddDelayed(applyMiss, i * interval); } } }); AddUntilStep("wait for sequence", () => !Scheduler.HasPendingTasks); } [Test] public void TestMissThenHitAtSameUpdateFrame() { AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1); AddStep("set half health", () => healthProcessor.Health.Value = 0.5f); AddStep("apply miss and hit", () => { applyMiss(); applyMiss(); applyPerfectHit(); applyPerfectHit(); }); AddWaitStep("wait", 3); AddStep("apply miss and cancel with hit", () => { applyMiss(); applyPerfectHit(); applyPerfectHit(); applyPerfectHit(); applyPerfectHit(); }); } private void applyMiss() { healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }); } private void applyPerfectHit() { healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Perfect }); } [Test] public void TestSimulateDrain() { ScheduledDelegate del = null!; AddStep("simulate drain", () => del = Scheduler.AddDelayed(() => healthProcessor.Health.Value -= 0.00025f * Time.Elapsed, 0, true)); AddUntilStep("wait until zero", () => healthProcessor.Health.Value == 0); AddStep("cancel drain", () => del.Cancel()); } } }