// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Input.StateChanges; using osu.Framework.Logging; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Online.API; using osu.Game.Online.Spectator; using osu.Game.Replays; using osu.Game.Replays.Legacy; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Visual.UserInterface; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSpectatorPlayback : OsuManualInputManagerTestScene { protected override bool UseOnlineAPI => true; private TestRulesetInputManager playbackManager; private TestRulesetInputManager recordingManager; private Replay replay; private readonly IBindableList users = new BindableList(); private TestReplayRecorder recorder; private readonly ManualClock manualClock = new ManualClock(); private OsuSpriteText latencyDisplay; private TestFramedReplayInputHandler replayHandler; [Resolved] private IAPIProvider api { get; set; } [Resolved] private SpectatorClient spectatorClient { get; set; } [Cached] private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty()); [SetUp] public void SetUp() => Schedule(() => { replay = new Replay(); users.BindTo(spectatorClient.PlayingUsers); users.BindCollectionChanged((obj, args) => { switch (args.Action) { case NotifyCollectionChangedAction.Add: Debug.Assert(args.NewItems != null); foreach (int user in args.NewItems) { if (user == api.LocalUser.Value.Id) spectatorClient.WatchUser(user); } break; case NotifyCollectionChangedAction.Remove: Debug.Assert(args.OldItems != null); foreach (int user in args.OldItems) { if (user == api.LocalUser.Value.Id) spectatorClient.StopWatchingUser(user); } break; } }, true); spectatorClient.OnNewFrames += onNewFrames; Add(new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { Recorder = recorder = new TestReplayRecorder { ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), }, Child = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = Color4.Brown, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText { Text = "Sending", Scale = new Vector2(3), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new TestInputConsumer() } }, } }, new Drawable[] { playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique) { Clock = new FramedClock(manualClock), ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay) { GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), }, Child = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = Color4.DarkBlue, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText { Text = "Receiving", Scale = new Vector2(3), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new TestInputConsumer() } }, } } } }); Add(latencyDisplay = new OsuSpriteText()); }); private void onNewFrames(int userId, FrameDataBundle frames) { Logger.Log($"Received {frames.Frames.Count()} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})"); foreach (var legacyFrame in frames.Frames) { var frame = new TestReplayFrame(); frame.FromLegacy(legacyFrame, null); replay.Frames.Add(frame); } } [Test] public void TestBasic() { } private double latency = SpectatorClient.TIME_BETWEEN_SENDS; protected override void Update() { base.Update(); if (latencyDisplay == null) return; // propagate initial time value if (manualClock.CurrentTime == 0) { manualClock.CurrentTime = Time.Current; return; } if (!replayHandler.HasFrames) return; var lastFrame = replay.Frames.LastOrDefault(); // this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved). // in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation. if (lastFrame != null) latency = Math.Max(latency, Time.Current - lastFrame.Time); latencyDisplay.Text = $"latency: {latency:N1}"; double proposedTime = Time.Current - latency + Time.Elapsed; // this will either advance by one or zero frames. double? time = replayHandler.SetFrameFromTime(proposedTime); if (time == null) return; manualClock.CurrentTime = time.Value; } [TearDownSteps] public void TearDown() { AddStep("stop recorder", () => { recorder.Expire(); spectatorClient.OnNewFrames -= onNewFrames; }); } public class TestFramedReplayInputHandler : FramedReplayInputHandler { public TestFramedReplayInputHandler(Replay replay) : base(replay) { } public override void CollectPendingInputs(List inputs) { inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler { public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos); private readonly Box box; public TestInputConsumer() { Size = new Vector2(30); Origin = Anchor.Centre; InternalChildren = new Drawable[] { box = new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.Both, }, }; } protected override bool OnMouseMove(MouseMoveEvent e) { Position = e.MousePosition; return base.OnMouseMove(e); } public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; box.Colour = Color4.White; return true; } public void OnReleased(KeyBindingReleaseEvent e) { box.Colour = Color4.Black; } } public class TestRulesetInputManager : RulesetInputManager { public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { } protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new TestKeyBindingContainer(); internal class TestKeyBindingContainer : KeyBindingContainer { public override IEnumerable DefaultKeyBindings => new[] { new KeyBinding(InputKey.MouseLeft, TestAction.Down), }; } } public class TestReplayFrame : ReplayFrame, IConvertibleReplayFrame { public Vector2 Position; public List Actions = new List(); public TestReplayFrame(double time, Vector2 position, params TestAction[] actions) : base(time) { Position = position; Actions.AddRange(actions); } public TestReplayFrame() { } public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) { Position = currentFrame.Position; Time = currentFrame.Time; if (currentFrame.MouseLeft) Actions.Add(TestAction.Down); } public LegacyReplayFrame ToLegacy(IBeatmap beatmap) { ReplayButtonState state = ReplayButtonState.None; if (Actions.Contains(TestAction.Down)) state |= ReplayButtonState.Left1; return new LegacyReplayFrame(Time, Position.X, Position.Y, state); } } public enum TestAction { Down, } internal class TestReplayRecorder : ReplayRecorder { public TestReplayRecorder() : base(new Score { ScoreInfo = { BeatmapInfo = new BeatmapInfo() } }) { } protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) { return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray()); } } } }