// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { public class Spinner : OsuHitObject, IHasDuration { public double EndTime { get => StartTime + Duration; set => Duration = value - StartTime; } public double Duration { get; set; } /// /// Number of spins required to finish the spinner without miss. /// public int SpinsRequired { get; protected set; } = 1; /// /// Number of spins available to give bonus, beyond . /// public int MaximumBonusSpins { get; protected set; } = 1; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); // spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being. const double stable_matching_fudge = 0.6; // close to 477rpm const double maximum_rotations_per_second = 8; double secondsDuration = Duration / 1000; double minimumRotationsPerSecond = stable_matching_fudge * IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5); SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond); MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration); } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { base.CreateNestedHitObjects(cancellationToken); int totalSpins = MaximumBonusSpins + SpinsRequired; for (int i = 0; i < totalSpins; i++) { cancellationToken.ThrowIfCancellationRequested(); double startTime = StartTime + (float)(i + 1) / totalSpins * Duration; AddNested(i < SpinsRequired ? new SpinnerTick { StartTime = startTime } : new SpinnerBonusTick { StartTime = startTime }); } } public override Judgement CreateJudgement() => new OsuJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }