// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Overlays; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Screens.Edit.Verify { internal class VisibilitySection : EditorRoundedScreenSettingsSection { private readonly IssueType[] configurableIssueTypes = { IssueType.Warning, IssueType.Error, IssueType.Negligible }; private BindableList hiddenIssueTypes; protected override string HeaderText => "Visibility"; [BackgroundDependencyLoader] private void load(OverlayColourProvider colours, VerifyScreen verify) { hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy(); foreach (IssueType issueType in configurableIssueTypes) { var checkbox = new SettingsCheckbox { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, LabelText = issueType.ToString(), Current = { Default = !hiddenIssueTypes.Contains(issueType) } }; checkbox.Current.SetDefault(); checkbox.Current.BindValueChanged(state => { if (!state.NewValue) hiddenIssueTypes.Add(issueType); else hiddenIssueTypes.Remove(issueType); }); Flow.Add(checkbox); } } } }