// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyReverseArrow : CompositeDrawable { private DrawableSliderRepeat drawableRepeat { get; set; } = null!; private Drawable proxy = null!; private Bindable accentColour = null!; private bool textureIsDefaultSkin; private Drawable arrow = null!; private bool shouldRotate; [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject, ISkinSource skinSource) { const string lookup_name = @"reversearrow"; drawableRepeat = (DrawableSliderRepeat)drawableObject; AutoSizeAxes = Axes.Both; var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null); InternalChild = arrow = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2), }; textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin; drawableObject.ApplyCustomUpdateState += updateStateTransforms; shouldRotate = skinSource.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value <= 1; } protected override void LoadComplete() { base.LoadComplete(); proxy = CreateProxy(); drawableRepeat.HitObjectApplied += onHitObjectApplied; onHitObjectApplied(drawableRepeat); accentColour = drawableRepeat.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(c => { arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White; }, true); } private void onHitObjectApplied(DrawableHitObject drawableObject) { Debug.Assert(proxy.Parent == null); // see logic in LegacySliderHeadHitCircle. drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy); } private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state) { const double duration = 300; const float rotation = 5.625f; switch (state) { case ArmedState.Idle: if (shouldRotate) { InternalChild.ScaleTo(1.3f) .RotateTo(rotation) .Then() .ScaleTo(1f, duration) .RotateTo(-rotation, duration) .Loop(); } else { InternalChild.ScaleTo(1.3f).Then() .ScaleTo(1f, duration, Easing.Out) .Loop(); } break; case ArmedState.Hit: double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration); InternalChild.ScaleTo(1.4f, animDuration, Easing.Out); break; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableRepeat.IsNotNull()) { drawableRepeat.HitObjectApplied -= onHitObjectApplied; drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms; } } } }