// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Diagnostics; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyFollowCircle : FollowCircle { public LegacyFollowCircle(Drawable animationContent) { // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x animationContent.Scale *= 0.5f; animationContent.Anchor = Anchor.Centre; animationContent.Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; InternalChild = animationContent; } protected override void OnSliderPress() { Debug.Assert(ParentObject != null); double remainingTime = Math.Max(0, ParentObject.HitStateUpdateTime - Time.Current); // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). this.ScaleTo(1f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out) .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); } protected override void OnSliderRelease() { } protected override void OnSliderEnd() { this.ScaleTo(1.6f, 200, Easing.Out) .FadeOut(200, Easing.In); } protected override void OnSliderTick() { if (Scale.X >= 2f) { this.ScaleTo(2.2f) .ScaleTo(2f, 200); } } protected override void OnSliderBreak() { this.ScaleTo(4f, 100) .FadeTo(0f, 100); } } }