// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual; using OpenTK; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public class TestCaseTaikoPlayfield : OsuTestCase { private const double default_duration = 1000; private const float scroll_time = 1000; protected override double TimePerAction => default_duration * 2; private readonly Random rng = new Random(1337); private TaikoRulesetContainer rulesetContainer; private Container playfieldContainer; [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { AddStep("Hit!", () => addHitJudgement(false)); AddStep("Kiai hit", () => addHitJudgement(true)); AddStep("Miss :(", addMissJudgement); AddStep("DrumRoll", () => addDrumRoll(false)); AddStep("Strong DrumRoll", () => addDrumRoll(true)); AddStep("Swell", () => addSwell()); AddStep("Centre", () => addCentreHit(false)); AddStep("Strong Centre", () => addCentreHit(true)); AddStep("Rim", () => addRimHit(false)); AddStep("Strong Rim", () => addRimHit(true)); AddStep("Add bar line", () => addBarLine(false)); AddStep("Add major bar line", () => addBarLine(true)); AddStep("Height test 1", () => changePlayfieldSize(1)); AddStep("Height test 2", () => changePlayfieldSize(2)); AddStep("Height test 3", () => changePlayfieldSize(3)); AddStep("Height test 4", () => changePlayfieldSize(4)); AddStep("Height test 5", () => changePlayfieldSize(5)); AddStep("Reset height", () => changePlayfieldSize(6)); var controlPointInfo = new ControlPointInfo(); controlPointInfo.TimingPoints.Add(new TimingControlPoint()); WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap { HitObjects = new List { new CentreHit() }, BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(), Metadata = new BeatmapMetadata { Artist = @"Unknown", Title = @"Sample Beatmap", AuthorString = @"peppy", }, }, ControlPointInfo = controlPointInfo }); var rateAdjustClock = new StopwatchClock(true) { Rate = 1 }; Add(playfieldContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Height = 768, Clock = new FramedClock(rateAdjustClock), Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) } }); } private void changePlayfieldSize(int step) { double delay = 0; // Add new hits switch (step) { case 1: addCentreHit(false); break; case 2: addCentreHit(true); break; case 3: addDrumRoll(false); break; case 4: addDrumRoll(true); break; case 5: addSwell(); delay = scroll_time - 100; break; } // Tween playfield height switch (step) { default: playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500); break; case 6: playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500); break; } } private void addHitJudgement(bool kiai) { HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; var cpi = new ControlPointInfo(); cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai }); Hit hit = new Hit(); hit.ApplyDefaults(cpi, new BeatmapDifficulty()); var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult }); if (RNG.Next(10) == 0) { ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult }); ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoStrongHitJudgement()); } } private void addMissJudgement() { ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss }); } private void addBarLine(bool major, double delay = scroll_time) { BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay }; rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); } private void addSwell(double duration = default_duration) { var swell = new Swell { StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, Duration = duration, }; swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); rulesetContainer.Playfield.Add(new DrawableSwell(swell)); } private void addDrumRoll(bool strong, double duration = default_duration) { addBarLine(true); addBarLine(true, scroll_time + duration); var d = new DrumRoll { StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, IsStrong = strong, Duration = duration, }; d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); rulesetContainer.Playfield.Add(new DrawableDrumRoll(d)); } private void addCentreHit(bool strong) { Hit h = new Hit { StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, IsStrong = strong }; h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); if (strong) rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h)); else rulesetContainer.Playfield.Add(new DrawableCentreHit(h)); } private void addRimHit(bool strong) { Hit h = new Hit { StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, IsStrong = strong }; h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); if (strong) rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h)); else rulesetContainer.Playfield.Add(new DrawableRimHit(h)); } private class DrawableTestHit : DrawableHitObject { public DrawableTestHit(TaikoHitObject hitObject) : base(hitObject) { } protected override void UpdateState(ArmedState state) { } } } }