//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transformations; using osu.Framework.Input; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; namespace osu.Game.GameModes.Menu { internal class ButtonSystem : OsuLargeComponent { private FlowContainerWithOrigin buttonFlow; const float button_area_height = 128; const float button_width = 180f; const float wedge_width = 25.6f; private OsuLogo osuLogo; private Drawable iconFacade; private Container buttonArea; private Button backButton; private Button settingsButton; List