// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using OpenTK.Graphics; namespace osu.Game.Overlays { /// /// An overlay which will display a black screen that dims over a period before confirming an exit action. /// Action is BYO (derived class will need to call and from a user event). /// public abstract class HoldToConfirmOverlay : HoldToConfirmContainer { private Box overlay; [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.Both; AlwaysPresent = true; Children = new Drawable[] { overlay = new Box { Alpha = 0, Colour = Color4.Black, RelativeSizeAxes = Axes.Both, } }; Progress.ValueChanged += v => overlay.Alpha = (float)v; } } }