// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; namespace osu.Game.Overlays.Settings.Sections.General { public class LanguageSettings : SettingsSubsection { protected override string Header => "Language"; [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfig) { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Prefer metadata in original language", Current = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) }, }; } } }