// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModSuddenDeath : Mod, IApplicableToHealthProcessor, IApplicableFailOverride { public override string Name => "Sudden Death"; public override string Acronym => "SD"; public override IconUsage? Icon => OsuIcon.ModSuddendeath; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Miss and fail."; public override double ScoreMultiplier => 1; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) }; public bool AllowFail => true; public bool RestartOnFail => true; public void ApplyToHealthProcessor(HealthProcessor healthProcessor) { healthProcessor.FailConditions += FailCondition; } protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !result.IsHit && result.Judgement.AffectsCombo; } }