// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Graphics.Backgrounds { public class Background : BufferedContainer { public Sprite Sprite; private readonly string textureName; public Background(string textureName = @"") { CacheDrawnFrameBuffer = true; this.textureName = textureName; RelativeSizeAxes = Axes.Both; Add(Sprite = new Sprite { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }); } [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { if (!string.IsNullOrEmpty(textureName)) Sprite.Texture = textures.Get(textureName); } } }