// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Database; using osu.Game.Localisation; using osu.Game.Skinning; namespace osu.Game.Overlays.Settings.Sections.Maintenance { public class SkinSettings : SettingsSubsection { protected override LocalisableString Header => "Skins"; private SettingsButton importSkinsButton = null!; private SettingsButton deleteSkinsButton = null!; [BackgroundDependencyLoader] private void load(SkinManager skins, LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay) { if (legacyImportManager?.SupportsImportFromStable == true) { Add(importSkinsButton = new SettingsButton { Text = MaintenanceSettingsStrings.ImportSkinsFromStable, Action = () => { importSkinsButton.Enabled.Value = false; legacyImportManager.ImportFromStableAsync(StableContent.Skins).ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true)); } }); } Add(deleteSkinsButton = new DangerousSettingsButton { Text = MaintenanceSettingsStrings.DeleteAllSkins, Action = () => { dialogOverlay?.Push(new MassDeleteConfirmationDialog(() => { deleteSkinsButton.Enabled.Value = false; Task.Run(() => skins.Delete()).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true)); })); } }); } } }