// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Mods; using osu.Game.Skinning; namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboardSample : PausableSkinnableSound { /// /// The amount of time allowable beyond the start time of the sample, for the sample to start. /// private const double allowable_late_start = 100; private readonly StoryboardSampleInfo sampleInfo; public override bool RemoveWhenNotAlive => false; /// /// Contrary to , all s are affected /// by sample disables, as they are oftentimes longer-running sound effects. This also matches stable behaviour. /// protected override bool AffectedBySamplePlaybackDisable => true; public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo) : base(sampleInfo) { this.sampleInfo = sampleInfo; LifetimeStart = sampleInfo.StartTime; } [Resolved] private IBindable> mods { get; set; } protected override void SkinChanged(ISkinSource skin, bool allowFallback) { base.SkinChanged(skin, allowFallback); foreach (var mod in mods.Value.OfType()) { foreach (var sample in DrawableSamples) mod.ApplyToSample(sample); } } protected override void Update() { base.Update(); if (Time.Current < sampleInfo.StartTime) { // We've rewound before the start time of the sample Stop(); // In the case that the user fast-forwards to a point far beyond the start time of the sample, // we want to be able to fall into the if-conditional below (therefore we must not have a life time end) LifetimeStart = sampleInfo.StartTime; LifetimeEnd = double.MaxValue; } else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime) { // We've passed the start time of the sample. We only play the sample if we're within an allowable range // from the sample's start, to reduce layering if we've been fast-forwarded far into the future if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start) Play(); // In the case that the user rewinds to a point far behind the start time of the sample, // we want to be able to fall into the if-conditional above (therefore we must not have a life time start) LifetimeStart = double.MinValue; LifetimeEnd = sampleInfo.StartTime; } } } }