// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class SpinnerSpmCounter : Container { private readonly OsuSpriteText spmText; public SpinnerSpmCounter() { Children = new Drawable[] { spmText = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"0", Font = OsuFont.GetFont(Typeface.Venera, 24), }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"SPINS PER MINUTE", Font = OsuFont.GetFont(Typeface.Venera, 12), Y = 30 } }; } private double spm; public double SpinsPerMinute { get { return spm; } private set { if (value == spm) return; spm = value; spmText.Text = Math.Truncate(value).ToString(@"#0"); } } private struct RotationRecord { public float Rotation; public double Time; } private readonly Queue records = new Queue(); private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues public void SetRotation(float currentRotation) { // If we've gone back in time, it's fine to work with a fresh set of records for now if (records.Count > 0 && Time.Current < records.Last().Time) records.Clear(); if (records.Count > 0) { var record = records.Peek(); while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration) record = records.Dequeue(); SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; } records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current }); } } }