// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; using osu.Framework.Graphics.Sprites; using osu.Game.Screens.Select.Options; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { [Description("bottom beatmap details")] public class TestSceneBeatmapOptionsOverlay : OsuTestScene { public TestSceneBeatmapOptionsOverlay() { var overlay = new BeatmapOptionsOverlay(); overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1); overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2); overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3); overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4); Add(overlay); AddStep(@"Toggle", overlay.ToggleVisibility); } } }