// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing.Input; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class TestSceneGameplayCursor : OsuSkinnableTestScene { public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(GameplayCursorContainer), typeof(OsuCursorContainer), typeof(OsuCursor), typeof(LegacyCursor), typeof(LegacyCursorTrail), typeof(CursorTrail) }).ToList(); [Cached] private GameplayBeatmap gameplayBeatmap; private ClickingCursorContainer lastContainer; [Resolved] private OsuConfigManager config { get; set; } public TestSceneGameplayCursor() { gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); } [TestCase(1, 1)] [TestCase(5, 1)] [TestCase(10, 1)] [TestCase(1, 1.5f)] [TestCase(5, 1.5f)] [TestCase(10, 1.5f)] public void TestSizing(int circleSize, float userScale) { AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale)); AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize); AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true)); AddStep("load content", loadContent); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale); AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f)); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize)); AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false)); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1); AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale)); AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale); } private void loadContent() { SetContents(() => new MovingCursorInputManager { Child = lastContainer = new ClickingCursorContainer { RelativeSizeAxes = Axes.Both, Masking = true, } }); } private class ClickingCursorContainer : OsuCursorContainer { protected override void Update() { base.Update(); double currentTime = Time.Current; if (((int)(currentTime / 1000)) % 2 == 0) OnPressed(OsuAction.LeftButton); else OnReleased(OsuAction.LeftButton); } } private class MovingCursorInputManager : ManualInputManager { public MovingCursorInputManager() { UseParentInput = false; } protected override void Update() { base.Update(); const double spin_duration = 5000; double currentTime = Time.Current; double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI; Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos)); } } } }