// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Online.API.Requests.Responses; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; namespace osu.Game.Overlays.Changelog { public class UpdateStreamBadge : TabItem { private const float badge_width = 100; private const float transition_duration = 100; public readonly Bindable SelectedTab = new Bindable(); private readonly APIUpdateStream stream; private FillFlowContainer text; private ExpandingBar expandingBar; public UpdateStreamBadge(APIUpdateStream stream) : base(stream) { this.stream = stream; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { Size = new Vector2(stream.IsFeatured ? badge_width * 2 : badge_width, 60); Padding = new MarginPadding(5); AddRange(new Drawable[] { text = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Margin = new MarginPadding { Top = 6 }, Children = new[] { new OsuSpriteText { Text = stream.DisplayName, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black), }, new OsuSpriteText { Text = stream.LatestBuild.DisplayVersion, Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular), }, new OsuSpriteText { Text = stream.LatestBuild.Users > 0 ? $"{"user".ToQuantity(stream.LatestBuild.Users, "N0")} online" : null, Font = OsuFont.GetFont(size: 10), Colour = colourProvider.Foreground1 }, } }, expandingBar = new ExpandingBar { Anchor = Anchor.TopCentre, Colour = stream.Colour, ExpandedSize = 4, CollapsedSize = 2, Expanded = true }, new HoverClickSounds() }); SelectedTab.BindValueChanged(_ => updateState(), true); } protected override void OnActivated() => updateState(); protected override void OnDeactivated() => updateState(); protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private void updateState() { // highlighted regardless if we are hovered bool textHighlighted = IsHovered; bool barExpanded = IsHovered; if (SelectedTab.Value == null) { // at listing, all badges are highlighted when user is not hovering any badge. textHighlighted |= !userHoveringArea; barExpanded |= !userHoveringArea; } else { // bar is always expanded when active barExpanded |= Active.Value; // text is highlighted only when hovered or active (but not if in selection mode) textHighlighted |= Active.Value && !userHoveringArea; } expandingBar.Expanded = barExpanded; text.FadeTo(textHighlighted ? 1 : 0.5f, transition_duration, Easing.OutQuint); } private bool userHoveringArea; public bool UserHoveringArea { set { if (value == userHoveringArea) return; userHoveringArea = value; updateState(); } } } }