// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Beatmaps { public class TaikoBeatmap : Beatmap { public override IEnumerable GetStatistics() { int hits = HitObjects.Count(s => s is Hit); int drumrolls = HitObjects.Count(s => s is DrumRoll); int swells = HitObjects.Count(s => s is Swell); return new[] { new BeatmapStatistic { Name = @"Hit Count", Content = hits.ToString(), Icon = FontAwesome.fa_circle_o }, new BeatmapStatistic { Name = @"Drumroll Count", Content = drumrolls.ToString(), Icon = FontAwesome.fa_circle }, new BeatmapStatistic { Name = @"Swell Count", Content = swells.ToString(), Icon = FontAwesome.fa_circle } }; } } }