// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Input.Events; namespace osu.Game.Overlays.Mods.Input { /// /// A no-op implementation of . /// Used when a column is not handling any hotkeys at all. /// public class NoopModHotkeyHandler : IModHotkeyHandler { public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable availableMods) => false; } }