// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Android.App; using Android.Content; using Android.Content.PM; using Android.Net; using Android.OS; using Android.Provider; using Android.Views; using osu.Framework.Android; namespace osu.Android { [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)] [IntentFilter(new[] { Intent.ActionDefault, Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")] public class OsuGameActivity : AndroidGameActivity { private OsuGameAndroid game; protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this); protected override void OnCreate(Bundle savedInstanceState) { // The default current directory on android is '/'. // On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage. // In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory. System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); base.OnCreate(savedInstanceState); OnNewIntent(Intent); Window.AddFlags(WindowManagerFlags.Fullscreen); Window.AddFlags(WindowManagerFlags.KeepScreenOn); } protected override void OnNewIntent(Intent intent) { if (intent.Action == Intent.ActionDefault && intent.Scheme == ContentResolver.SchemeContent) { handleImportFromUri(intent.Data); } if (intent.Action == Intent.ActionSend) { var content = intent.ClipData.GetItemAt(0); handleImportFromUri(content.Uri); } } private void handleImportFromUri(Uri uri) { var cursor = ContentResolver.Query(uri, new[] { OpenableColumns.DisplayName }, null, null); var filename_column = cursor.GetColumnIndex(OpenableColumns.DisplayName); cursor.MoveToFirst(); var stream = ContentResolver.OpenInputStream(uri); if (stream != null) game.ScheduleImport(stream, cursor.GetString(filename_column)); } } }