// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { public class ManiaHitWindows : HitWindows { public override bool IsHitResultAllowed(HitResult result) { switch (result) { case HitResult.Perfect: case HitResult.Great: case HitResult.Good: case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: return true; } return false; } } }