// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Mania.UI { /// /// A which flows its contents according to the s in a . /// Content can be added to individual columns via . /// /// The type of content in each column. public partial class ColumnFlow : CompositeDrawable where TContent : Drawable { /// /// All contents added to this . /// public TContent[] Content { get; } private readonly FillFlowContainer> columns; private readonly StageDefinition stageDefinition; public ColumnFlow(StageDefinition stageDefinition) { this.stageDefinition = stageDefinition; Content = new TContent[stageDefinition.Columns]; AutoSizeAxes = Axes.X; Masking = true; InternalChild = columns = new FillFlowContainer> { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Direction = FillDirection.Horizontal, }; for (int i = 0; i < stageDefinition.Columns; i++) columns.Add(new Container { RelativeSizeAxes = Axes.Y }); } private ISkinSource currentSkin; [BackgroundDependencyLoader] private void load(ISkinSource skin) { currentSkin = skin; skin.SourceChanged += onSkinChanged; onSkinChanged(); } protected override void LoadComplete() { base.LoadComplete(); updateMobileSizing(); } private void onSkinChanged() { for (int i = 0; i < stageDefinition.Columns; i++) { if (i > 0) { float spacing = currentSkin.GetConfig( new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1)) ?.Value ?? Stage.COLUMN_SPACING; columns[i].Margin = new MarginPadding { Left = spacing }; } float? width = currentSkin.GetConfig( new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i)) ?.Value; bool isSpecialColumn = stageDefinition.IsSpecialColumn(i); // only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration) width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH; columns[i].Width = width.Value; } updateMobileSizing(); } /// /// Sets the content of one of the columns of this . /// /// The index of the column to set the content of. /// The content. public void SetContentForColumn(int column, TContent content) { Content[column] = columns[column].Child = content; } private void updateMobileSizing() { if (!IsLoaded || !RuntimeInfo.IsMobile) return; // GridContainer+CellContainer containing this stage (gets split up for dual stages). Vector2? containingCell = this.FindClosestParent()?.Parent?.DrawSize; // Will be null in tests. if (containingCell == null) return; float aspectRatio = containingCell.Value.X / containingCell.Value.Y; // 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon) float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); // 1.92 is a "reference" mobile screen aspect ratio for phones. // We should scale it back for cases like tablets which aren't so extreme. mobileAdjust *= aspectRatio / 1.92f; // Best effort until we have better mobile support. for (int i = 0; i < stageDefinition.Columns; i++) columns[i].Width *= mobileAdjust; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (currentSkin != null) currentSkin.SourceChanged -= onSkinChanged; } } }