// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Skinning; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Select { public partial class SkinDeleteDialog : DeletionDialog { private readonly Skin skin; public SkinDeleteDialog(Skin skin) { this.skin = skin; BodyText = skin.SkinInfo.Value.Name; } [BackgroundDependencyLoader] private void load(SkinManager manager) { DangerousAction = () => { manager.Delete(skin.SkinInfo.Value); manager.CurrentSkinInfo.SetDefault(); }; } } }