// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Configuration; using osu.Game.Rulesets.Mania.Objects.Types; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Objects { public abstract class ManiaHitObject : HitObject, IHasColumn { public readonly Bindable ColumnBindable = new Bindable(); public virtual int Column { get => ColumnBindable; set => ColumnBindable.Value = value; } protected override HitWindows CreateHitWindows() => new ManiaHitWindows(); } }