// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using System.Collections.Generic; using osuTK; using osu.Framework.Allocation; namespace osu.Game.Overlays.Comments.Buttons { public class ShowMoreRepliesButton : LoadingButton { protected override IEnumerable<Drawable> EffectTargets => new[] { text }; private OsuSpriteText text; public ShowMoreRepliesButton() { AutoSizeAxes = Axes.Both; LoadingAnimationSize = new Vector2(8); } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { IdleColour = colourProvider.Light2; HoverColour = colourProvider.Light1; } protected override Drawable CreateContent() => new Container { AutoSizeAxes = Axes.Both, Child = text = new OsuSpriteText { AlwaysPresent = true, Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), Text = "show more" } }; protected override void OnLoadStarted() => text.FadeOut(200, Easing.OutQuint); protected override void OnLoadFinished() => text.FadeIn(200, Easing.OutQuint); } }