// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Replays; namespace osu.Game.Rulesets.Taiko.Tests.Judgements { public class TestSceneHitJudgements : JudgementTest { [Test] public void TestHitCentreHit() { const double hit_time = 1000; PerformTest(new List { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre), }, CreateBeatmap(new Hit { Type = HitType.Centre, StartTime = hit_time })); AssertJudgementCount(1); AssertResult(0, HitResult.Great); } [Test] public void TestHitRimHit() { const double hit_time = 1000; PerformTest(new List { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time, TaikoAction.LeftRim), }, CreateBeatmap(new Hit { Type = HitType.Rim, StartTime = hit_time })); AssertJudgementCount(1); AssertResult(0, HitResult.Great); } [Test] public void TestMissHit() { const double hit_time = 1000; PerformTest(new List { new TaikoReplayFrame(0) }, CreateBeatmap(new Hit { Type = HitType.Centre, StartTime = hit_time })); AssertJudgementCount(1); AssertResult(0, HitResult.Miss); } [Test] public void TestHitStrongHitWithOneKey() { const double hit_time = 1000; PerformTest(new List { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre), }, CreateBeatmap(new Hit { Type = HitType.Centre, StartTime = hit_time, IsStrong = true })); AssertJudgementCount(2); AssertResult(0, HitResult.Great); AssertResult(0, HitResult.IgnoreMiss); } [Test] public void TestHitStrongHitWithBothKeys() { const double hit_time = 1000; PerformTest(new List { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre), }, CreateBeatmap(new Hit { Type = HitType.Centre, StartTime = hit_time, IsStrong = true })); AssertJudgementCount(2); AssertResult(0, HitResult.Great); AssertResult(0, HitResult.LargeBonus); } [Test] public void TestMissStrongHit() { const double hit_time = 1000; PerformTest(new List { new TaikoReplayFrame(0), }, CreateBeatmap(new Hit { Type = HitType.Centre, StartTime = hit_time, IsStrong = true })); AssertJudgementCount(2); AssertResult(0, HitResult.Miss); AssertResult(0, HitResult.IgnoreMiss); } } }