// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings.Sections.Input { public class MouseSettings : SettingsSubsection { protected override string Header => "Mouse"; private readonly BindableBool rawInputToggle = new BindableBool(); private Bindable ignoredInputHandler; private SensitivitySetting sensitivity; [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig, FrameworkConfigManager config) { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Raw input", Bindable = rawInputToggle }, sensitivity = new SensitivitySetting { LabelText = "Cursor sensitivity", Bindable = config.GetBindable(FrameworkSetting.CursorSensitivity) }, new SettingsCheckbox { LabelText = "Map absolute input to window", Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) }, new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; rawInputToggle.ValueChanged += e => { // this is temporary until we support per-handler settings. const string raw_mouse_handler = @"OsuTKRawMouseHandler"; const string standard_mouse_handler = @"OsuTKMouseHandler"; ignoredInputHandler.Value = e.NewValue ? standard_mouse_handler : raw_mouse_handler; }; ignoredInputHandler = config.GetBindable(FrameworkSetting.IgnoredInputHandlers); ignoredInputHandler.ValueChanged += e => { bool raw = !e.NewValue.Contains("Raw"); rawInputToggle.Value = raw; sensitivity.Bindable.Disabled = !raw; }; ignoredInputHandler.TriggerChange(); } private class SensitivitySetting : SettingsSlider { public SensitivitySetting() { KeyboardStep = 0.01f; TransferValueOnCommit = true; } } private class SensitivitySlider : OsuSliderBar { public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : $"{base.TooltipText}x"; } } }