// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using osuTK.Graphics; namespace osu.Game.Overlays { /// /// An overlay which will display a black screen that dims over a period before confirming an exit action. /// Action is BYO (derived class will need to call and from a user event). /// public abstract class HoldToConfirmOverlay : HoldToConfirmContainer { private Box overlay; [BackgroundDependencyLoader] private void load() { RelativeSizeAxes = Axes.Both; AlwaysPresent = true; Children = new Drawable[] { overlay = new Box { Alpha = 0, Colour = Color4.Black, RelativeSizeAxes = Axes.Both, } }; Progress.ValueChanged += e => overlay.Alpha = (float)e.NewValue; } } }